Ategon@programming.devM to Godot@programming.dev · 1 month agoDaily Godot Tip #40: If you enable always on top in the project settings, your game window will always show on top of everything else even if you use the editor in the backgroundplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #40: If you enable always on top in the project settings, your game window will always show on top of everything else even if you use the editor in the backgroundplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 1 month agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 1 month agoDaily Godot Tip #39: You can create code regions between #region and #endregion that allow you to collapse that entire section into 1 lineplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #39: You can create code regions between #region and #endregion that allow you to collapse that entire section into 1 lineplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 1 month agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 1 month agoDaily Godot Tip #38: You can select text and hit shift f4, shift f5, or shift f6 to swap the letter cases. They swap it to all uppercase letters, all lowercase letters, and capitalized respectivelyplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #38: You can select text and hit shift f4, shift f5, or shift f6 to swap the letter cases. They swap it to all uppercase letters, all lowercase letters, and capitalized respectivelyplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 1 month agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 1 month agoDaily Godot Tip #37: If you select text you can hit certain keys to wrap the text in that key (works for things like quotations, brackets)programming.devvideomessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1videoDaily Godot Tip #37: If you select text you can hit certain keys to wrap the text in that key (works for things like quotations, brackets)programming.devAtegon@programming.devM to Godot@programming.dev · 1 month agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #36: Export range can have custom suffixes after the valueplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #36: Export range can have custom suffixes after the valueplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #35: You can bookmark lines by right clicking them and hitting toggle bookmark (or using ctrl alt b)plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #35: You can bookmark lines by right clicking them and hitting toggle bookmark (or using ctrl alt b)plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #34: If you ever need to type multiline strings for a variable in the inspector you can use @export_multiline.plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #34: If you ever need to type multiline strings for a variable in the inspector you can use @export_multiline.plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #33: You can use @ export_subgroup to create a subgroup within an export group. You can do the same things I posted about relating to groups to subgroupsplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #33: You can use @ export_subgroup to create a subgroup within an export group. You can do the same things I posted about relating to groups to subgroupsplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #32: You can use @ icon to assign a custom icon to a node instead of it having the default iconplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #32: You can use @ icon to assign a custom icon to a node instead of it having the default iconplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #31: You can use @ export_placeholder to give placeholder text to the input box in the inspectorplus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #31: You can use @ export_placeholder to give placeholder text to the input box in the inspectorplus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · 2 months agoDaily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #30: You can give a second argument of a prefix to export groups. This matches any variables afterwards with that prefix (until there's one that does not)plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · 2 months agomessage-square0fedilink
Ategon@programming.devM to Godot@programming.dev · edit-22 months agoDaily Godot Tip #29: When using export groups you can put a slash and then another word to make the second word a subfolder (and variables afterwards in that subfolder)plus-squareprogramming.devimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageDaily Godot Tip #29: When using export groups you can put a slash and then another word to make the second word a subfolder (and variables afterwards in that subfolder)plus-squareprogramming.devAtegon@programming.devM to Godot@programming.dev · edit-22 months agomessage-square0fedilink