Godot’s MIT license certainly let’s you redistribute the engine as part of your proprietary game. However, it equally lets others redistribute their games under the same open source license, or even a copyleft license. So it’s spirit seems equally business, hobbyists or free software moralist.
Copyleft helps me by making sure my code can’t be included in a proprietary software. My code is there to be copied but if you make changes and redistrubte them then I get access to those changes. Maybe I use them in my software, thus improving it.
Not got around to trying it out properly yet. Waiting on new AMD GPUs, hoping for a low-end encoder or I ma get access to a RX 480.
What does Jellyfin use .NET for?